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NPC Generator

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Advanced [show]


Bertram Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears red cloth garments or leather armor. His brown hair is knotted and matted. His green eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Halflings. He has all his life been fascinated with music.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Artistic. Flaws: Antagonistic, Disease, Insomniac. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Bertram Smoothhands, Male Halfling Expert 5
Small (3'0") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +5, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Red-brown spinel (60 gp). Golden yellow topaz (1500 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Great Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of nunchakus on her belt, each one with a topaz on the hilt. Her red fur has been sun bleached extensively. She tend to wears goggles to shield her eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When she was but 6 years old her parents immigrated from the east. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Great took refuge in the large cave and found the beat up nunchaku and armor she uses now. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Nature. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Great Wing, Female Tabaxi Cleric 2
Medium (5'7") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 8 (-1)8 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs


Claira Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned female is wearing a long, yellow cloak. She is tall, broad shouldered and powerfully built. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is able to make almost anything out of random pieces of junk.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She dropped out of school before completing her studies. Now she works as a music tutor during her time off.

Motivation: Many illithids want her driven away; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting, Gifted, Artistic, Logical. Flaws: Insomniac. Bonds: Enemies. Occupation: Soapmaker

Voice: Smoker's lung

Attributes [hide]

Claira Berevan, Female Half-Elf Bard 3
Medium (5'2") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 9 (-1)18 (+4)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Brogg Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dark leathers with embroidery. His black hair is lengthy and is close to two feet long. He has amber eyes.

Personality: He is happy with his job as a Crown-heir. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Brogg took refuge in the ruined castle and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and wants to open a new tavern

Bonds: Job, Adventurer, Rich, Nature. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Brogg Willoughby, Male Half-Orc Aristocrat 7
Medium (5'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 18 (+4)12 (+1)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 14
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4

Possessions: 900 gp.


Social Check DCs

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