Altho Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a red coat over a violet low-cut shirt, and a Stetson hat upon his head and is in decent physical shape. His hair is short and brown. He wears large thick round spectacles.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Altho grew up listening to his mother's many stories. His childhood dream was to be a Priest, but he was a colossal failure. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Logical. Bonds: Adventurer, Job, Enemies. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Fargrim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. He sports a long silver beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He works hard and plays hard.
History: He was born several months after his mother was called into army service. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Hedonist, Insomniac. Bonds: Military, Immigrant. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 500 sp. Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp).
Clerebold Soames, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown cloak and cross-gartered black stockings. He has styled his chestnut hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He married young, but lost his spouse to orcs. Days after completing his studies, news broke out that his hometown was attacked by orcs. Clerebold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Revenge.
Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 44 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 350 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).
Dentratha Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a robe, a symbol of strength around her neck, and a shortspear on her belt. She has done her best to style her white crest to look like a famous performer. Her eyes are red.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Dentratha is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born to a pair of adventurers, Dentratha grew up listening to her father's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Bounty Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. Solid gold idol (600 gp). Carved bone or ivory statuette (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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