Feldûsh Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His blonde hair is slicked back into a classic pompadour. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Feldûsh hails from a village terrorized by giants. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to work out more often; and he seems to be bored by most things
Ideals: Fighting, Athletic. Flaws: Mundane, Antagonistic. Bonds: Enemies, Military. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 94 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 18
Languages Common, Orc, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
Possessions: 3000 gp. Tiger eye turquoise (14 gp). Malachite (14 gp). Rich purple corundum (400 gp). Hematite (14 gp). Brown-green garnet (90 gp). Iolite (60 gp). Eye agate (14 gp). 1 Medium magic item.
Gynnie Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a red armored body suit, with a simple white line shooting up and back down. She wears a broad hat to hide her balding. Her gray eyes dart from person to person to random spaces in the air.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and balancing her hectic life and new farmer responsibilities is difficult
Ideals: Joker. Bonds: Criminal record, Military, Job. Occupation: Farmer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 56 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 600 gp.
Melissa Gyula, Female Human [Permalink]
Personal [hide]
Description: She wears a brown coat over a grey low-cut shirt, and a top hat upon her head. She carries a battered glaive and tarnished shortspear as well. She keeps her blonde hair in a pixie cut. She is baby faced.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her mother raised her in a mountain cabin. Her father was a soldier and died while she was still young. Melissa was left her father's suit of armor and trained in its use and care. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melissa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with her sister; and doesn't want to be a scribe and was forced into it by her family
Ideals: Fighting. Flaws: Sensitive. Bonds: Family, Nature, Military. Occupation: Scribe
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Naivara Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She is bristling with hidden weapons, mostly shields and warhammers. Her hair is black and curly. She has several tiny aquamarine earrings on each ear.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born at the edge of vast forest. Naivara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Being a Shipwright kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Philantrophist. Bonds: Criminal record, Rich, Nature. Occupation: Shipwright
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 13)
Armor Class 10
Hit Points 81 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 4000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). An abacus with copper, silver and gold markers (140 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!


