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NPC Generator

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Advanced [show]


Elama Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is well dressed, but even with her fine clothing she looks run-down. Beneath her clothing is a huge mess of scar tissue. She wears her black hair up in a very large beehive style do. Her face is covered beneath a completely black helmet.

Personality: Cocky and sure of herself, she believes she is the best Weaver born in the past three hundred years. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south to a Weaver, Elama learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Since then, she has sought to make the best of life.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Optimist. Bonds: Slave, Job, Religious. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

Elama Xistsrith, Female Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Insight +6, Stealth +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Sapply Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many yellow ritualistic tattoos. He sports tan clothing, slightly heavier than average wear. His auburn hair, when down, is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sapply lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends; and marry his brother to traveling adventurers

Flaws: Insane. Bonds: Enemies, Family, Job, Adventurer. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Sapply Tarkelby, Male Gnome Warrior 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 18 (+4)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Gnome, Terran, Orc
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Rangrim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His red hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As long as the job gets done he does not care how it got done.

History: The child of southern immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Disciplined, Professionalism. Bonds: Immigrant, Criminal record. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Rangrim Eversharp, Male Dwarf Adept 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)18 (+4) 15 (+2)11 (+0)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnoll, Terran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 60 gp. 1 Darkwood Shield.


Social Check DCs


Krimmon Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a fine chain shirt which he covers with red colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom; and he is content

Flaws: Insomniac, Shy, Mundane. Bonds: Slave, Rich. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Krimmon Swiftwhistle, Male Halfling Wizard 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 9 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)16 (+3) 11 (+0)12 (+1)
Skills Arcana +6, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Druidic, Goblin
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 10000 cp. An abacus with copper, silver and gold markers (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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