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NPC Generator

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Advanced [show]


Rosamund Kitchur, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is physically well-built. Her moppish red hair is in a traditional bowl cut. Her violet eyes have a joyful gleam in them most of the time.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Rosamund is combative with any and all who dare try her patience in the slightest.

History: Rosamund was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She used her abilities to travel the world and help people.

Motivation: To reunite with her old friends.

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Rosamund Kitchur, Female Half-Elf Rogue 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Cockaby Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is typically in his Fortune-teller uniform. His brown hair is cut jaggedly and amateurishly. His hazel eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Cockaby lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Gnome Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has decided he is irredeemable; and to be a hunter again

Ideals: Entrepeneur. Bonds: Job, Adventurer, Family, Criminal record. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cockaby Quillsharpener, Male Gnome Adept 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 15
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nordak Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He carries a battered sword and tarnished greataxe as well. His hair is cut close to his head. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Nordak grew up listening to his mother's many stories. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in greataxe use. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Adventurer, Enemies, Job, Religious. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Nordak Holderhek, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)18 (+4) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnome, Celestial, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Alexandre Northcott, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Architect. He has a slight overbite and is overall scrawny. His hair is black and very short. He has a dull look in his violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.

History: Born in the east to a Architect, Alexandre learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic, Entrepeneur. Bonds: Job, Adventurer. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Northcott, Male Human Warlock 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)9 (-1) 18 (+4)7 (-2)
Skills Acrobatics +1, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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