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NPC Generator

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Advanced [show]


Egelina Drover, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a mace on her belt. She is bristling with hidden weapons, mostly maces and ceremonial daggers. She has slicked back auburn hair. Her eyes, though not visible through her cowl, are green.

Personality: She is witty, but her monotone delivery comes off as unnerving She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born on a small isolated farm. Egelina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Egelina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Joker. Flaws: Secretive. Bonds: Criminal record, Nature. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Egelina Drover, Female Half-Elf Druid 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Druidic
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 60 pp. Jade (140 gp). 1 Minor magic item.


Social Check DCs


Seven In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'2". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a sword. He keeps his cinnamon fur in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Seven was born the youngest of three triplets. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Seven In the Morning, Male Tabaxi Adept 8
Medium (5'2") Tabaxi, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Deception +5, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Just what you see.


Social Check DCs


Taklinn Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He carries with him a set of shields, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His white hair is lengthy. His green eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich eastern family. When Taklinn reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Rich, Military, Family. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Taklinn Dankil, Male Dwarf Warrior 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 8 (-1)13 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Justin Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey tunic with red highlights, and long pastel pants that bunch up around his shoes. He is muscular with a powerful set of arms. He wears his blonde hair up. His hazel eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to settle down with his crush

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Has a crush, Criminal record. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Justin Huckabee, Male Human Expert 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 80 gp. Red garnet (110 gp).


Social Check DCs

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