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NPC Generator

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Advanced [show]


Altho High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are gray.

Personality: He likes to make people angry or surprised. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Altho was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Altho decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Insane, Disease. Bonds: Criminal record, Rich. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Altho High-hill, Male Halfling Commoner 4
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)8 (-1) 10 (+0)17 (+3)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Moon Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, brown, dusty cloak. His fur is cut close to his head. His eyes are a pleasant green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Bounty Hunter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Justice. Bonds: Religious, Job, Nature, Rich. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Moon Buttons, Male Tabaxi Rogue 2
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)9 (-1) 8 (-1)15 (+2)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Siffress Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a blue Stetson hat and blue clothes. She wears a Stetson hat to cover her moderate length golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is overprotective of those who hire her services. She always tries to repair and not replace. It was this mentality that drove her into the Mortician business.

History: She was born at the edge of vast island. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hasn't been sleeping well lately.

Motivation: Marry her brother to traveling adventurers; and wants to raise her children well

Ideals: Persistence. Flaws: Insomniac. Bonds: Poor, Guardian, Nature, Family. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Siffress Quillsharpener, Female Gnome Warlock 11
Small (3'3") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 99 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)17 (+3) 10 (+0)13 (+1)
Skills Insight +4, Stealth +6
Senses Passive Perception 10
Languages Common, Gnome, Terran, Goblin, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333310

Possessions: 2400 gp. Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Fire opal pendant on a fine gold chain (2300 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs


Millicent Abram, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman dresses in collared shirts and wears a proper scarf over her head. Her hair is always cut to a buzz. Her eyes are gray.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is skeptical of what others tell her and is slow to trust.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and her religion dominates her actions

Flaws: Antagonistic, Shy. Bonds: Poor, Military, Religious. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Millicent Abram, Female Human Fighter 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 17 (+3)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 110 gp.


Social Check DCs

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