Kassoon
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NPC Generator

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Advanced [show]


Pennie Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 2'9" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her golden hair is heavily combed to the right. She has blue eyes and a red hat with a brown feather.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a pair of adventurers, Pennie grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A rival would like her out of the picture; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Insane. Bonds: Criminal record, Adventurer. Occupation: Farmer

Voice: Eastern European accent

Attributes [hide]

Pennie Bigheart, Female Halfling Aristocrat 6
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Wella Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears white leather gloves, a white jacket, and tight pants, and she perpetually has her flail ready. She sports a flattop hair cut. Her eyes are a pleasant green.

Personality: She likes to make people angry or surprised. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Justice, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Wella Wildheart, Female Halfling Fighter 3
Small (2'9") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Fenriz Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He carries with him a set of shortspears on his belt, each one with a jet on the hilt. He has black hair. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fenriz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a roofer and was forced into it by his family

Ideals: Fighting, Gifted. Flaws: Disease, Addict. Bonds: Rich, Family. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Fenriz Harmony, Male Tiefling Ranger 9
Medium (6'2") Tiefling, Lawful Good (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 8 (-1)10 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Watson Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has done his best to style his silver hair to look like a famous performer. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Miller soon after.

Motivation: He doesn't get along with people that don't share his tastes; and to be a jeweler again

Ideals: Impeccable. Flaws: Hedonist. Bonds: Adventurer, Military, Job. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Watson Quickstep, Male Halfling Wizard 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)8 (-1) 14 (+2)9 (-1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 260 gp.


Social Check DCs

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