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NPC Generator

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Advanced [show]


Rimple Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. With bright blonde hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the east. Through the years after Rimple was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Rimple's mother didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Rimple Dunben, Male Gnome Monk 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Right-Handed In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears bulky pastel painted plate armor. His gray fur is lengthy and is close to two feet long. His yellow eyes dart from person to person.

Personality: He will rave to anyone who will listen. He is a great chef.

History: Gifted from a young age, Right-Handed studied abroad. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.

Motivation: To get a good night's sleep; and doesn't want to be a barkeep and was forced into it by his family

Ideals: Gifted. Flaws: Insane, Insomniac. Bonds: Poor, Family. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Right-Handed In the Storm, Male Tabaxi Adept 12
Medium (6'4") Tabaxi, Chaotic Evil (CR 12)
Armor Class 15
Hit Points 42 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 10 (+0)16 (+3) 11 (+0)11 (+0)
Skills History +7, Religion +7
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 400 pp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vepar Rapture, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a tight green one piece outfit complete with pants, hood, and a cape. She keeps her brown hair in a flapper bob. Her black eyes are passionate and lively.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She got into the Dyer business at a young age. There was a wharf not far from home where she often wandered off to fish. Some 3 years later her spouse died after the birth of her son. Heartbroken, Vepar never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She is content; and sabotage a competitor

Flaws: Cynical, Mundane. Bonds: In love, Job, Nature. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Vepar Rapture, Female Tiefling Warrior 2
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)19 (+4) 10 (+0)14 (+2)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Infernal, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2

Possessions: 320 gp. Red spinel (150 gp). Red spinel (150 gp). Eye agate (11 gp).


Social Check DCs


Zâthra Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is braided into rings. His eyes are a pleasant brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also has developed a complete distrust of the Layabout profession.

History: He was born in the west, but his parents moved at a very young age to the north. Zâthra was born on a far western plains where he grew up under the tutelage of his mother, an expert Marshal. He has taken up work as a Marshal and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Layabout again.

Ideals: Philantrophist. Flaws: PTSD. Bonds: Poor, Job, Immigrant. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Zâthra Deighton, Male Half-Orc Wizard 1
Medium (6'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)6 (-2) 7 (-2)8 (-1)
Skills Insight +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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