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NPC Generator

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Advanced [show]


Marigold Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has moderate length chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is afraid of women and trembles around them

History: She got into the Tanner business at a young age. She moved from fad to fad and when she turned 15 she discovered singing. She's also a talented Fisher, but doesn't like to broadcast it.

Motivation: Revenge; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Shy. Bonds: Job, Enemies. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Marigold Tosscobble, Female Halfling Druid 1
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 13 (+1)8 (-1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Celestial, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 cp. 2 Smokesticks.


Social Check DCs


Baz Payton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and to pay off his debts

Ideals: Impeccable, Joker, Optimist. Bonds: Rich, Military, Debt. Occupation: Spy

Voice: American accent

Attributes [hide]

Baz Payton, Male Half-Orc Aristocrat 3
Medium (6'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)8 (-1) 10 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Chay Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. He has a small bristly mustache and wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Chay isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Tailor, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Immigrant, Job, Mentor. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Chay Warmwater, Male Halfling Expert 14
Small (3'1") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 60 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Performance +6, Survival +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 2000 gp. Citrine (60 gp). Moss agate (5 gp). Aquamarine (400 gp). Rhodochrosite (5 gp). Aquamarine (400 gp). Amethyst (150 gp). Tourmaline (150 gp). Golden yellow topaz (400 gp). Moonstone (60 gp). Fiery yellow corundum (1000 gp). Rock crystal (60 gp).


Social Check DCs


Anverth Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the sun god on his torso. He has a slight overbite and is overall scrawny. His white hair is knotted and matted. This blue eyed northerner is not easily forgotten.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: When he was but 4 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Mercenary like his father before him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Flaws: Insane. Bonds: Job, Criminal record, Immigrant, Military. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Anverth Sympony, Male Gnome Fighter 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Bullseye lantern. 1 Backpack. 1 Crowbar.


Social Check DCs

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