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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Caramip Gummen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She has wavy brown hair. She has green eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She comes from a rich eastern family. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. After a long history of fighting, Caramip and her spouse have recently divorced.

Motivation: She is greedy.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Religious, Rich. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Caramip Gummen, Female Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)9 (-1) 15 (+2)12 (+1)
Skills Athletics +1, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Rael Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His hair is cut close to his head. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.

History: He was born in the south. He dropped out of school to support his sick mother, and resented it. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Logical. Flaws: Mundane, Impulsive. Bonds: Immigrant, Family. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Rael Meliamne, Male Elf Druid 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Hamil Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long black hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: Born in the east to a Shipwright, Hamil learned a great deal about his mother's area of expertise. Hamil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Rich, Enemies, Job, Nature. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Hamil Thistletop, Male Halfling Rogue 11
Small (3'3") Halfling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 17 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 7 (-2)10 (+0) 11 (+0)10 (+0)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Elysande Carlisle, Female Human [Permalink]

Personal [hide]

Description: Standing 5'2", this woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has moderate length white hair. Her eyes are hazel.

Personality: She is happy with her job as a Dyer. She turns her eye from what people do, preferring to live and let live. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her father had invested heavily in several trade routes and wanted her to inherit them. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Bonds: Job, Adventurer, Rich. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Elysande Carlisle, Female Human Wizard 7
Medium (5'2") Human, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 13 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 500 gp. Eye agate (9 gp).


Social Check DCs

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