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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Beatrice Clinton, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman usually wears her grey robe and has her shield always slung over her shoulder. She sports a flattop hair cut. She has a dull look in her blue eyes.

Personality: She is overprotective of those who hire her services. She is afraid of women and trembles around them

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an apprentice working in her mother's forge. She tends to her Cartwright job now, and dutifully fulfills any obligations she has.

Motivation: Human compassion; and to protect her home

Flaws: Shy, Racist. Bonds: Guardian, Immigrant, Job. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Beatrice Clinton, Female Human Commoner 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 300 sp.


Social Check DCs


Salasar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. He is physically well-built. His long gold crest is drawn into a two foot long braid. His eyes, though not visible through his cowl, are red.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he seems to be bored by most things

Ideals: Joker, Logical. Flaws: Antagonistic, Mundane. Bonds: Rich, Religious. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Salasar Wystongjiir, Male Dragonborn Wizard 6
Medium (6'2") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5, History +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 900 gp. Brown-green garnet (100 gp).


Social Check DCs


Hugh Nash, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He typically wears brown cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He has blue eyes and a brown hat with a green feather.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: The child of southern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Slave, Immigrant. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Hugh Nash, Male Human Expert 11
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 26 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +7, Insight +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +5

Possessions: 3200 gp.


Social Check DCs


Akra Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear flannel, and carries longswords. Her blue crest, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for her, and Akra does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was raised in a plains tribe. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life.

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Military, Nature. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Akra Norixius, Female Dragonborn Fighter 6
Medium (6'1") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs

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