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NPC Generator

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Advanced [show]


Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in grey turtlenecks beneath a black coat with blue slacks. He has a very tight haircut. His eyes are a pleasant amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Barrister business at a young age. A few years later when the east was not economically sound they moved to his current location. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Criminal record. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Staurheim, Male Human Adept 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)13 (+1) 13 (+1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp.


Social Check DCs


Nelkin Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, white, dusty cloak. He has done his best to style his golden hair to look like a famous performer. His blue eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful brothel owner made him what he is. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Immigrant, Adventurer. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Nelkin Wiseacre, Male Halfling Paladin 12
Small (3'0") Halfling, Lawful Evil (CR 12)
Armor Class 13
Hit Points 73 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Perception +7, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling, Druidic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 200 pp. A life-sized copper and silver statuette of a cockatrice. (90 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A small bag of saffron. (90 gp). Silver ewer (90 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp).


Social Check DCs


Emerald Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her fur is gray and curly. Her eyes are a pleasant green.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Emerald reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Emerald and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and a rival would like her out of the picture

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Criminal record, Military. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Emerald Of Clay, Female Tabaxi Expert 2
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)13 (+1) 8 (-1)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 130 gp. 1 Half-Plate.


Social Check DCs


Ghesh Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He sports a flattop crest cut. His eyes are gold and catlike.

Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.

History: The child of eastern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Addict, Selfish, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Ghesh Chumbyxirinnish, Male Dragonborn Sorcerer 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 6 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)14 (+2) 16 (+3)15 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Infernal
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 1800 gp. Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Cloth of gold vestments (140 gp). Old masterpiece painting (2000 gp).


Social Check DCs

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