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NPC Generator

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Ability Scores
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Advanced [show]


Ishte Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear flannel. Her white hair is braided into rings. Her eyes are a pleasant gold.

Personality: Cocky and sure of herself, she believes she is the best Cook born in the past three hundred years. She is obsessed with finding treasure.

History: Ishte was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a mechanic, and taught her how to fix just about anything. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and sabotage a competitor

Ideals: Athletic, Persistence. Bonds: Job, Adventurer, Poor. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Ishte Rescue, Female Tiefling Monk 11
Medium (5'1") Tiefling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 31 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Persuasion +5, Stealth +7
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 220 pp. Deep green spinel (140 gp). Rock crystal (40 gp). Eye agate (8 gp). Rock crystal (40 gp). Black pearl (200 gp). Sard (40 gp). Star rose quartz (40 gp). Rose (40 gp). Deep blue spinel (200 gp).


Social Check DCs


Dabbledob Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Bowyer. His hair is red and curly. His brown eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dabbledob took refuge in the large cave and found the beat up bow and armor he uses now. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his brother

Ideals: Joker, Philantrophist. Bonds: Job, Nature, Family. Occupation: Bowyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Dabbledob Fapplestamp, Male Gnome Expert 1
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)8 (-1) 10 (+0)11 (+0)
Skills Arcana +1, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 400 sp. Silver pearl (70 gp).


Social Check DCs


Elizabeth Carlisle, Female Human [Permalink]

Personal [hide]

Description: She wears brown trousers with green and grey striped suspenders. She wears various colorful collared shirts. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She sports white long hair. She tend to wears goggles to shield her eyes.

Personality: She is overprotective of those who hire her services. She uses divination through singing.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shoemaker arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to travel the world and help people.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Gifted, Philantrophist. Bonds: Guardian, Rich, Adventurer. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Elizabeth Carlisle, Female Human Warrior 4
Medium (4'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Lewis Digby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears an entirely grey suit with black socks and a vest with buckled shoes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Carpenter business at a young age. His father was a soldier and died while he was still young. Lewis was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Bonds: Job, Rich, Military, Adventurer. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Lewis Digby, Male Human Adept 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Amethyst (140 gp). 1 Disguise kit.


Social Check DCs

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