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Advanced [show]


Tarhun Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in green turtlenecks beneath a grey coat with white slacks. He has done his best to style his scarlet crest to look like a famous performer. His eyes are likewise gold.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich southern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Joker, Philantrophist. Bonds: Rich, Religious. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tarhun Sumnarghthrysh, Male Dragonborn Fighter 18
Medium (6'4") Dragonborn, Lawful Good (CR 18)
Armor Class 10
Hit Points 149 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 17 (+3)16 (+3)
Skills Acrobatics +6, Investigation +8
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +8

Possessions: 7000 gp. Coral (50 gp). Golden pearl (50 gp). Chrysoprase (30 gp). Violet garnet (1300 gp). Aquamarine (1300 gp). Carnelian (30 gp). Black pearl (1300 gp). Aquamarine (1300 gp). Tiger eye turquoise (5 gp). Deep blue spinel (1300 gp). Deep green spinel (50 gp). Moss agate (5 gp). Lapis lazuli (5 gp). Blue quartz (5 gp). Moss agate (5 gp). Sard (30 gp). Chalcedony (30 gp). Bloodstone (30 gp). Eye agate (5 gp). Blue quartz (5 gp). Jade (50 gp). Azurite (5 gp). Chrysoberyl (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Kelter Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His red hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his top white hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kelter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted, Fighting. Flaws: Cynical. Bonds: Rich, Job. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Kelter Elderberry, Male Halfling Expert 7
Small (3'1") Halfling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)9 (-1) 10 (+0)13 (+1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large brown jacket. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Nuraval was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Bookbinder, but he got bored and became a Adventurer. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: He would like to get married and retire; and he has a crush on the local bookbinder

Flaws: Addict. Bonds: Immigrant, Job, Poor, Family, Has a crush. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Nuraval Lutgehr, Male Dwarf Cleric 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 114 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Medicine +4, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Kelsey, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He is physically well-built. His red hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can't help but pocket interesting objects he comes across

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Odo was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Detective for hire.

Motivation: Sabotage a competitor; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Optimist. Flaws: Greedy. Bonds: Criminal record, Military, Job. Occupation: Detective

Voice: Stutters

Attributes [hide]

Odo Kelsey, Male Human Expert 7
Medium (5'8") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +4

Possessions: 9000 sp.


Social Check DCs

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