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NPC Generator

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Advanced [show]


Reirak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. With a patchy golden beard and wild golden hair. His face is covered beneath a completely black helmet.

Personality: Reirak wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Persistence. Bonds: Poor, Religious. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Reirak Dankil, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)17 (+3) 8 (-1)1 (-5)
Skills Nature +5, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Infernal, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 360 gp.


Social Check DCs


Fargrim Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He likes to wear ponchos typically of a light brown in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He has styled his red hair well, parting it to the left. His eyes are amber and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.

History: He was born in the west, but his parents moved at a very young age to the south. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.

Motivation: Many goblins want him driven away; and meet up once more with his childhood friend

Flaws: Shy, Insomniac. Bonds: Slave, Immigrant, Adventurer, Enemies. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Fargrim Rubyeye, Male Dwarf Expert 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 13 (+1)8 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Alberich Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears bulky grey painted plate armor. Beneath his clothing is a huge mess of scar tissue. With a patchy blonde beard and wild blonde hair. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and he seems to be bored by most things

Flaws: Emotional, Mundane. Bonds: Slave, Military, Family. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alberich Burrowfound, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold dragon comb with red garnet eye (300 gp). 1 Chain shirt.


Social Check DCs


Pyra Mystery, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is well dressed, constantly wearing a black suit, red shirt, and black tie. She has styled her chestnut hair well, parting it to the left. She has gleaming, smiling silver eyes.

Personality: Eccentric and domineering, Pyra will drive conversation. She is obsessed with a lost civilization.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. She ran away from her former home and has been making her living as a Navigator for the past few years.

Motivation: She's looking for her big break; and she'd like to take her coworkers down a peg

Ideals: Athletic, Extrovert. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Pyra Mystery, Female Tiefling Adept 8
Medium (6'2") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 9 (-1)13 (+1)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 9
Languages Common, Terran, Aquan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Alexandrite (700 gp). Rhodochrosite (15 gp). Violet garnet (700 gp). Sardonyx (20 gp).


Social Check DCs

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