Zedaar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. His crest is gold and very short. He wears a mask on his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Zedaar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Zedaar lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Zedaar was left his father's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants a kiss; and to reunite with his absent father
Flaws: Selfish, Secretive. Bonds: Family, Military, Has a crush. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1000 cp. Red garnet (50 gp).
Melech Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright green suits and hats. He keeps his black hair in a pixie cut. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Melech grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered south to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He loathes his own lifestyle; and to reunite with his old friends
Ideals: Gifted. Flaws: PTSD, Depressed. Bonds: Adventurer. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 8 (-1) | 16 (+3) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Abyssal, Celestial, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 300 gp. 1 Minor magic item.
Ulfgar Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. His silver hair is knotted and matted. He has several tiny amber earrings on each ear.
Personality: He dislikes all the random violence that takes place in the west. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Ulfgar grew up listening to his mother's many stories. While studying, he fell in love. They married and had a son. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Pacifist. Flaws: Fearful. Bonds: Rich, Adventurer, In love. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 11)
Armor Class 11
Hit Points 93 (11d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: Chrysoprase (20 gp). Golden pearl (40 gp). Emerald (1600 gp). Sard (20 gp). Jet (40 gp). Golden pearl (40 gp). Violet garnet (400 gp). Peridot (20 gp). Star rose quartz (20 gp). Rhodochrosite (10 gp).
Immeral Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. He has moderate length blonde hair. His blue eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Fisher, who enjoyed hunting, Immeral was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence, Gifted. Bonds: Poor, Nature. Occupation: Cartwright
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 5 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 4 (-3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Obsidian (12 gp). Tourmaline (40 gp). Malachite (12 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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