Luthra Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and a wedding ring on her left hand. Her brown hair is heavily combed to the left. Her brown eyes dart from person to person.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a minor phobia of water and hates getting wet.
History: She was born the only child of a wealthy merchant. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Fearful. Bonds: In love, Nature, Immigrant. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
Raymond Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin blue vertical stripes and white pants. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Raymond lived on a farm with his father, near the main road leading to a nearby town. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in rapier use. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.
Motivation: Retire the richest man in the east; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Philantrophist, Fighting, Entrepeneur. Bonds: Enemies, Family. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 54 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 40 pp.
Hogar Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor, and carries pickaxes. His blonde hair is heavily combed to the left. His amber unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Hogar was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants revenge against drow; and he is content
Ideals: Fighting, Gifted. Flaws: Disease, Mundane. Bonds: Military, Enemies. Occupation: Body Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +1
Possessions: Chalcedony (60 gp). Amethyst (130 gp). Obsidian (10 gp). Red-brown spinel (130 gp). 1 Minor magic item.
Nogu Gracey, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear flannel. Her golden hair is kept up in a ponytail inside a Stetson hat. Her green eyes dart from person to person.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A powerful slaver made her what she is. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Adventurer. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.
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