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NPC Generator

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Advanced [show]


Donaar Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black costume with the symbols of luck on his torso. His gold crest is knotted and matted. His red eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Slave Trader, but he got bored and became a Map Maker. He inherited the family business which he has now maintained for 4 years.

Motivation: Sabotage a competitor.

Ideals: Athletic, Joker. Flaws: PTSD. Bonds: Military, Job. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Donaar Turnuroth, Male Dragonborn Barbarian 2
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 10000 cp. 4 Holy water.


Social Check DCs


Zanna Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan coat over a black low-cut shirt, and a wide-brimmed hat upon her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. She wears her brown hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful slaver made her what she is. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Find a way to reverse the transformation of her sister; and she is greedy

Flaws: Insane, Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Zanna Folkor, Female Gnome Barbarian 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)6 (-2) 9 (-1)15 (+2)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Therlin Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear grey tank tops with green skirt. She is physically well-built. Her hair is brown and curly. She has amber eyes.

Personality: She can speak with the recently deceased. She is obsessed with her god.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mortician arts, while her mother instructed her in etiquette, music and courtly manner. She went to a religious school and was inspired by the priests there in charitable deeds. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Human compassion; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Racist. Bonds: Religious, Rich, Adventurer. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Therlin Caebrek, Female Dwarf Adept 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)17 (+3) 14 (+2)6 (-2)
Skills Animal Handling +4, Deception +0
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Druidic, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 5000 cp. Tourmaline (160 gp).


Social Check DCs


Krimmon Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of halberds, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His silver hair is heavily combed to the left. His eyes are green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the east to a Server, Krimmon learned a great deal about his father's area of expertise. He found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 9 years.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Shy. Bonds: Religious, Job, Adventurer. Occupation: Server

Voice: Raspy

Attributes [hide]

Krimmon Honeypot, Male Halfling Monk 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 17 (+3)6 (-2) 14 (+2)18 (+4)
Skills Animal Handling +5, Deception +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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