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NPC Generator

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Advanced [show]


Don Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has a crush on the local Seamstress; and he is content

Ideals: Fighting, Gifted. Flaws: Secretive, Mundane. Bonds: Has a crush. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Don Gresham, Male Human Monk 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)15 (+2) 7 (-2)10 (+0)
Skills Athletics +1, Survival +0
Senses Passive Perception 8
Languages Common, Auran, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp.


Social Check DCs


Raer Berevan, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He has styled his chestnut hair well, parting it to the right. His eyes, though not visible through his cowl, are green.

Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Junk Dealer, Raer learned a great deal about his mother's area of expertise. A gifted student he started as a Bellfounder, but he got bored and became a Junk Dealer. In the meantime he has taken over work as a Junk Dealer and occasionally as a mercenary.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Job, Criminal record. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Raer Berevan, Male Elf Bard 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 1 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 3 (-4)11 (+0) 17 (+3)15 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 160 gp.


Social Check DCs


Merla Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt. She keeps her silver hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: Her tongue was cut out and she uses sign language. Merla is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Sold as a small child to a wizard, Merla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Knight father left her crippled. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Her spouse's relatives view her with great suspicion; and she feels threatened by others

Flaws: Disease, Fearful. Bonds: Family, Mentor, Enemies. Occupation: Cook

Voice: Complex vocabulary, royal

Attributes [hide]

Merla Wiseacre, Female Halfling Ranger 11
Small (2'8") Halfling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 58 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)15 (+2) 11 (+0)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Gnome
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: Brass mug with jade inlays (200 gp).


Social Check DCs


Phann Schwartz, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears violet cloth garments or leather armor. She carries with her a set of hammers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are blue.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with her god.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Phann fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.

Ideals: Fighting, Gifted. Flaws: Terse. Bonds: Religious, Debt. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Phann Schwartz, Female Half-Elf Commoner 10
Medium (5'8") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 51 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Nature +7, Performance +7
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Abyssal, Aquan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 120 pp.


Social Check DCs

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