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NPC Generator

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Advanced [show]


Helja Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a grey broad hat and grey clothes. Her blonde hair is drawn into a tight pony tail with a skull scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born at the edge of vast island. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Blacksmith. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She feels that her past leaves her morally obligated to help; and to be a body guard again

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Nature, Family, Criminal record. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Helja Durthane, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)14 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 3000 cp. 1 Half-Plate.


Social Check DCs


Jacoba Byron, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears bulky brown painted plate armor. She has wavy blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She would rather hide behind her crafts than deal with other people.

History: The child of southern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has money and likes to spend it; and she is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Terse, Shy. Bonds: Immigrant. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Jacoba Byron, Female Human Paladin 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)13 (+1) 17 (+3)13 (+1)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Trym Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'11" when asserting herself. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Trym will drive conversation. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of eastern immigrants she idolized her mother. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She moves from town to town, unable to find a place to settle.

Motivation: She is terrified, and will act out of fear; and money/treasure

Ideals: Extrovert, Justice. Flaws: Fearful. Bonds: Immigrant, Rich. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Trym Jamjar, Female Halfling Commoner 5
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 27 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 40000 cp. Star ruby (500 gp). Amber (80 gp). Eye agate (12 gp). Golden pearl (80 gp).


Social Check DCs


Lone Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin yellow vertical stripes and green pants. She wears a Stetson hat to hide her balding. She has a dull look in her green eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She misses her home and complains about the freezing weather, even in summer.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Lone was left her father's suit of armor and trained in its use and care. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: A need for knowledge about a nearby landmark; and she wants nothing more than to rejoin the army

Ideals: Passionate. Bonds: Immigrant, Military, Rich, Adventurer. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Lone Of Claws, Female Tabaxi Expert 6
Medium (4'8") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Sapphire pendant on gold chain (1000 gp). Solid gold idol (200 gp). 1 Minor magic item.


Social Check DCs

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