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NPC Generator

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Advanced [show]


Gimurt Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He works hard and plays hard.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Hedonist. Bonds: Rich, Enemies, Religious. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Gimurt Bigtoe, Male Dwarf Expert 4
Medium (4'3") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Right-Handed Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is typically in her Carpenter uniform. Her yellow fur is kept up in a ponytail inside a top hat. This amber eyed easterner is not easily forgotten.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to open a new tavern; and she is greedy

Flaws: Shy, Antagonistic. Bonds: Job, In love, Rich. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Right-Handed Moon, Female Tabaxi Monk 18
Medium (4'9") Tabaxi, Neutral Good (CR 18)
Armor Class 13
Hit Points 110 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Insight +8, Nature +8
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3

Possessions: 1000 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Merla Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a simple white robe with grey stripes complete with hood. She has slicked back chestnut hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: The child of a Server, who enjoyed hunting, Merla was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Merla took refuge in the large cave and found the beat up club and armor she uses now. She hasn't been sleeping well lately.

Motivation: To prove her worth to the world.

Ideals: Fighting. Flaws: Insomniac, Impulsive. Bonds: Immigrant, Nature. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Merla Greenleaf, Female Halfling Druid 14
Small (2'8") Halfling, Neutral Good (CR 14)
Armor Class 14
Hit Points 88 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 2000 gp. Peridot (30 gp). Rhodochrosite (5 gp). Blue quartz (5 gp). Citrine (30 gp). Hematite (5 gp). 1 Medium magic item.


Social Check DCs


Jabbie Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His skin is fair and his fingers are delicate and long. His silver hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and to end his boredom

Ideals: Professionalism, Impeccable. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Jabbie Oomtrowl, Male Gnome Commoner 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 8 (-1)18 (+4)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Chrysoberyl (130 gp). Blue quartz (15 gp). Deep blue spinel (900 gp).


Social Check DCs

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