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NPC Generator

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Tree Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'4". He wears a faded coat and loose pants complete with wide-brimmed hat, and his gloved hand is found clutching a axe. He wears his orange fur up. His hazel eyes are passionate and lively.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Philantrophist. Flaws: Racist. Bonds: Immigrant, Adventurer, Enemies. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Tree Candle, Male Tabaxi Adept 7
Medium (5'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)16 (+3) 12 (+1)5 (-3)
Skills Arcana +6, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 300 gp. Gold and topaz bottle stopper cork (1100 gp). Sapphire pendant on gold chain (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bucklal Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His white hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his father.

History: He was born at the edge of vast island. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure.

Ideals: Athletic, Entrepeneur. Flaws: Addict. Bonds: Nature, Rich. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Bucklal Brightmoon, Male Halfling Ranger 9
Small (2'10") Halfling, Lawful Good (CR 9)
Armor Class 11
Hit Points 46 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 sp. Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manea Debauchery, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her whole body is exceptionally muscular. She has styled her silver hair well, parting it to the left. Her eyes, though not visible through her cowl, are gold.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: Manea was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Adventurer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She tends to her Adventurer job now, and dutifully fulfills any obligations she has.

Motivation: A strong sense of loyalty to Elven people; and sabotage a competitor

Ideals: Opinionated. Flaws: Racist. Bonds: Poor, Immigrant, Job. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Manea Debauchery, Female Tiefling Fighter 3
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)13 (+1) 14 (+2)19 (+4)
Skills Deception +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Nicor Random, Male Tiefling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. He keeps his white hair in a flapper bob. His eyes, though not visible through his cowl, are gold.

Personality: Aggressive, abrasive, and angry, Nicor embodies much of what other species detest in the Tieflings. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north his family was never financially stable. Through the years after Nicor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nicor's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Poor. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Nicor Random, Male Tiefling Commoner 3
Medium (5'6") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 14 (+2)17 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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