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NPC Generator

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Advanced [show]


Nákra Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light white in addition to tight pants. He wears his silver hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a slaver, Nákra was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Philantrophist. Bonds: Job, Mentor, Rich. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Nákra Upton, Male Half-Orc Expert 4
Medium (6'4") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)7 (-2) 15 (+2)3 (-4)
Skills Animal Handling +4, History +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Baern Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown collared shirt and yellow pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His tied-back hair is silver. His eyes, though not visible through his cowl, are violet.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: Baern was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Disciplined, Pacifist. Bonds: Family, Adventurer, Rich. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Baern Eversharp, Male Dwarf Cleric 11
Medium (4'4") Dwarf, True Neutral (CR 11)
Armor Class 12
Hit Points 66 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Athletics +5, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544321

Possessions: 380 pp.


Social Check DCs


Watson Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears baggy red pantaloons and a black scarf. He has a very tight haircut. His eyes are likewise gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Carpenter, his mother struggled to pay the bills. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Poor, Has a crush. Occupation: Soapmaker

Voice: Dark and ominous

Attributes [hide]

Watson Goodearth, Male Halfling Druid 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 500 gp. Deep blue spinel (600 gp). Bloodstone (30 gp).


Social Check DCs


Dagger Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear flannel, and sports empty pouches on his belt. His beige fur, when down, is lengthy. He has several tiny topaz earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now mingles about in high society.

Motivation: Money/treasure; and he has decided he is irredeemable

Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Carter

Voice: Spanish accent

Attributes [hide]

Dagger Shore, Male Tabaxi Bard 11
Medium (6'10") Tabaxi, Neutral Evil (CR 11)
Armor Class 14
Hit Points 10 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 5 (-3)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +6, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: Just what you see.


Social Check DCs

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