Thorpe Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'3" and wears a weathered and beat up set of banded mail beneath an oversized white coat. His left leg appears badly burned and disfigured. His white hair and beard is wavy and long. His brown eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: Sold as a small child to a slaver, Thorpe was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp.
Krimp Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. He has a long blonde beard with little hanging trinkets. His hazel eyes are slightly larger than normal.
Personality: Krimp wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the east, but his parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Krimp's homeland. Krimp decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and to settle down with his crush
Ideals: Disciplined, Philantrophist, Fighting. Bonds: Immigrant, Military. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 20 gp. 1 Darkwood Shield.
Baelitae LaHood, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair has been sun bleached extensively. Her eyes are a pleasant green.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. A true patriot, Baelitae would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Baelitae was born in the north. At a young age she loved to build and create. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Interpreter work with an outfit from a few towns over. Interpreter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Interpreter like her father before her.
Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new interpreter responsibilities is difficult
Ideals: Persistence. Flaws: Insomniac. Bonds: Military, Job, Adventurer. Occupation: Interpreter
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 13 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 500 gp. White pearl (80 gp). Rock crystal (30 gp). Azurite (13 gp). Amethyst (80 gp).
Daar Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a long, green, dusty cloak. She carries a battered longsword and tarnished greatsword as well. Her long bronze crest is drawn into a two foot long braid. Her gold eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Daar isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village she learned the ways of the warrior from her mother. Brilliant and gifted she never wanted to apply herself. She has set out to sabotage the competition.
Motivation: She is currently in port desperately looking for someone to get her out; and she is unsatisfied with her job
Ideals: Fighting, Impeccable, Gifted. Flaws: Impulsive. Bonds: Job, Slave. Occupation: Beggar
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 8)
Armor Class 9
Hit Points 39 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +7
Possessions: 700 gp. Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Minor magic item.
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