Bertram Tyndall, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western man is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Gifted, Artistic. Flaws: Cynical. Bonds: Attractive, Nature. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp.
Foxilon Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. He wears his red hair down. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Foxilon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Philantrophist, Fighting. Bonds: Attractive, Slave. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Good lock.
Vondal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple grey robe with blue stripes complete with hood and is in decent physical shape. He has styled his blonde hair well, parting it to the left. His brown eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Job, Poor. Occupation: Architect
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 20 (+5) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
Rinn Lathalas, Female Elf [Permalink]
Personal [hide]
Description: This woman has the majority of her body covered in plate. She is muscular with a powerful set of arms. Her hair is auburn and very short. Her amber eyes lackadaisically let the world flow into them.
Personality: Rinn wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She misses her home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Rinn grew up listening to her mother's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends.
Ideals: Disciplined. Flaws: PTSD. Bonds: Immigrant, Adventurer. Occupation: Performer
Voice: Soothing and warm
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Draconic, Auran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1900 sp. Red-brown spinel (130 gp). Moss agate (9 gp). 1 Masterwork Common Ranged Weapon.
Shautha Nash, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She wears black leather gloves, a black jacket, and tight pants. Her red hair is styled in orderly dreadlocks. Her eyes are a pleasant violet.
Personality: Abrasive and pushy, she has a hard time making friends. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: When she was but 6 years old her parents immigrated from the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Nothing but the best is good enough for her; and she'd like to take her coworkers down a peg
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 240 gp.
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Their contribution stands as a beacon of hope for all adventurers!