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Advanced [show]


Drifting Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, but even with his fine clothing he looks run-down. He wears a Stetson hat to cover his moderate length beige fur. His eyes, though not visible through his cowl, are yellow.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Drifting took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a sage and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Insane, Addict. Bonds: Mentor. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

Drifting Wind, Male Tabaxi Paladin 3
Medium (5'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)16 (+3) 14 (+2)16 (+3)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Auran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 pp. Tourmaline (80 gp). Blue star sapphire (900 gp).


Social Check DCs


Uraim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His tied-back hair is black. His green eyes dart from person to person to random spaces in the air.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and a deep hatred of gnolls

Flaws: Fearful, Disease. Bonds: Poor, Enemies, Job. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Uraim Goldfinder, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 3000 cp. Banded agate (13 gp).


Social Check DCs


Zook Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears blue leather gloves, a blue jacket, and tight pants. His auburn hair, when down, is lengthy. He has gray eyes and a blue hat with a grey feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Justice. Flaws: Emotional. Bonds: Religious, Mentor. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Zook Garrick, Male Gnome Adept 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 10 (+0)17 (+3)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Fivin Othronus, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. His golden hair is greasy and uncared for. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Flaws: Ugly, Shy, Insane. Bonds: Immigrant, Criminal record. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Fivin Othronus, Male Elf Rogue 1
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5

Possessions: 50 gp. Amber (110 gp).


Social Check DCs


Râsh Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man wears a black costume with the symbols of death on his torso. His clothes are grease stained in places. His tied-back hair is red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Assassin and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and to prove his worth to the world

Flaws: Impulsive, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Râsh Abram, Male Half-Orc Expert 2
Medium (6'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 310 gp. 5 Acid flasks.


Social Check DCs

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