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Advanced [show]


Marigold Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She carries a battered longsword and tarnished spear as well. Sporting a brown mohawk this woman's hair draws a lot of attention. She has amber eyes and a white hat with a yellow feather.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She believes the world needs to unite to get rid of orcs once and for all.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marigold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Enemies. Occupation: Mayor

Voice: Stutters

Attributes [hide]

Marigold Brightmoon, Female Halfling Rogue 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 160 gp.


Social Check DCs


Quespa Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a custom-built plate barding that's adorned with green lining and desert motifs. Her bronze crest has been sun bleached extensively. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is an amazing painter.

History: Her mother raised her in a mountain cabin. She has had some formal singing training, and achieved minor success. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and further expansion of business

Ideals: Gifted, Artistic. Bonds: Job, Nature, Debt. Occupation: Stylist

Voice: Smooth and feminine

Attributes [hide]

Quespa Verthisathurgiesh, Female Dragonborn Warrior 1
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)10 (+0) 18 (+4)10 (+0)
Skills History +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 600 sp.


Social Check DCs


Sun Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown fur is still thick. His half smiles and yellow eyes are beguiling and draw you in.

Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. Brilliant and gifted he never wanted to apply himself. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Bonds: Rich, Attractive, Military, Criminal record. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Sun Of Stars, Male Tabaxi Paladin 3
Medium (5'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Darrak Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fancy grey suit. His long white hair is drawn into a two foot long braid. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. Darrak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Darrak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Darrak managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Athletic, Opinionated. Flaws: Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Darrak Battlehammer, Male Dwarf Wizard 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp.


Social Check DCs


Nuraval Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He keeps his long chestnut hair kept up in a rat tail. His eyes, though not visible through his cowl, are gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Nuraval studied abroad. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Optimist, Philantrophist, Gifted. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Nuraval Burrowfound, Male Dwarf Expert 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 600 sp.


Social Check DCs

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