Oblar Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Adventurer uniform. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are likewise amber.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His psionic abilities were realized during a raid on his village. He became a Adventurer soon after.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new adventurer responsibilities is difficult
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Adventurer
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +3
Possessions: 2000 cp.
Tree In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a pastel tunic with blue highlights, and long violet pants that bunch up around his shoes. His fur is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tree is combative with any and all who dare try his patience in the slightest.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Armorer, but he got bored and became a Sailor. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 90 pp. 1 Masterwork studded leather. 1 Darkwood Buckler.
Zepar Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of clubs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white hair is still thick. His thin eyebrows rest above his beady gold eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He also hits on women, regardless of circumstances.
History: He was born in the west, but his parents moved at a very young age to the east. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants revenge against drow; and he's attracted to the pc
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Has a crush, Immigrant. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Sardonyx (30 gp). Peridot (30 gp).
Dadalan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Guard. He has a slight overbite and is overall scrawny. His blue crest is heavily combed to the right. His eyes are gold and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Dadalan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Dadalan was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: Regain custody of his daughter; and he feels kind of lost in life
Ideals: Optimist. Flaws: Depressed. Bonds: Military, Job, Religious, Family. Occupation: Guard
Voice: Whispers
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. 1 Breastplate.
Joan Perry, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She is renowned for her bright brown dresses and hats. She has slicked back brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a bit of a xeno-phobe, disliking non-Humans.
History: She was born to loving parents in a slum to the west. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Server. She struck the Server job and began her own company from there.
Motivation: To be a Knight again.
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Job. Occupation: Server
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 pp.
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