Raymond Atherton, Male Human [Permalink]
Personal [hide]
Description: A 6'5" northern man, he is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. His auburn hair and beard is wavy and long. His eyes are blue and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a necromancer, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: Wants to work out more often; and expand his business
Ideals: Gifted, Athletic. Flaws: Fearful. Bonds: Rich, Mentor, Job. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 pp. Pink pearl (110 gp).
Baern Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. His tied-back hair is silver. This hazel eyed easterner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Baern enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a Mason, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Baern grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baern. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Poor, Criminal record. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 400 gp.
Umpen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a tan and yellow robe with the hood down. His hair is chestnut and very short. He has gleaming, smiling green eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Marshal profession.
History: Born to a Marshal, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business.
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Agatha Upton, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in collared shirts and wears a proper scarf over her head. She keeps her golden hair in a pixie cut. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She misses her home and complains about the freezing weather, even in summer.
History: Born to a Jeweler, her mother struggled to pay the bills. Her first spouse was a Jeweler, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.
Motivation: To unite with her brother.
Ideals: Disciplined. Bonds: Attractive, Immigrant, Poor, Family. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp. Onyx (70 gp).
Astar Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy black suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has wavy silver hair. He has several tiny ruby earrings on each ear.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic. Flaws: Antagonistic, Selfish, Mundane. Bonds: Attractive, Rich. Occupation: Tailor
Voice: German accent
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Sard (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!