Aym Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a black shirt with thin tan vertical stripes and white pants. She keeps her chestnut hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born the only child of a wealthy merchant. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Aym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aym. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Retire the richest woman in the west; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Joker, Entrepeneur. Bonds: Criminal record, Adventurer. Occupation: Soapmaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 28 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 390 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). 1 Disguise kit.
Willow Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She prefers to wear flannel. She has a hunchback. Her red hair is knotted and matted. Her hazel eyes lackadaisically let the world flow into them.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Willow lived on a farm with her mother, near the main road leading to a nearby town. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Willow and her spouse have recently divorced.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural tabaxi artifacts is her passion
Flaws: Ugly, Cynical, Antagonistic. Bonds: Adventurer, Family. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnoll, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. Azurite (6 gp).
Susannah Ashton, Female Human [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She carries with her a set of quarterstaffs on her belt, each one with a sapphire on the hilt. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is business-like. She takes instructions and follows them to the letter. She also has developed a complete distrust of the Architect profession.
History: She was born in the west, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Architect again; and wants to open a new tavern
Ideals: Fighting, Professionalism. Bonds: Attractive, Job, Immigrant. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Banded mail.
Rendar Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, black cloak. He has styled his silver hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his sister before him, after school he went straight into learning to become a Carpenter. He has been a successful dealer in antiques buying low and selling high.
Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things
Ideals: Logical, Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 390 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). 1 Small steel mirror.
Hadarai Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He sports tan clothing, slightly heavier than average wear. He wears a broad hat to cover his moderate length brown hair. He has gleaming, smiling gray eyes.
Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.
History: He was born a particularly ugly child, much to the horror of his parents. In his 10th year, his parents were killed by a giants raid, leaving Hadarai alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and someone believes him a fraud
Ideals: Professionalism. Flaws: Shy, Ugly. Bonds: Enemies, Family. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp. Star rose quartz (30 gp). Rhodochrosite (4 gp).
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