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Advanced [show]


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems, and carries sickles. His hair is white and very short. His eyes, though not visible through his cowl, are blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.

History: Lewis was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend

Ideals: Fighting, Optimist. Bonds: Rich, Religious, Job, Adventurer. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Lewis Hallewell, Male Human Paladin 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)13 (+1) 9 (-1)11 (+0)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Adrik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this eastern man wears rags and sports a simple walking cane. He has dyed his greying silver hair a little too much giving a sharp silver color. He has green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Adrik took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: To end his boredom; and he is content

Ideals: Athletic, Professionalism, Optimist, Gifted. Flaws: Mundane. Bonds: Poor. Occupation: Scribe

Voice: Eastern European accent

Attributes [hide]

Adrik Ungart, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 19 (+4)13 (+1) 16 (+3)11 (+0)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 290 gp. 2 Antitoxin.


Social Check DCs


Art Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her pastel boots flare out at the collars, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. She has dyed her greying black fur a little too much giving a sharp black color. Her amber unseeing eyes seem to look past you.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is frequently practicing swordplay.

History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Art took refuge in the large cave and found the beat up mace and armor she uses now. She used her abilities to travel the world and help people.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help

Ideals: Philantrophist. Flaws: Disease. Bonds: Military, Criminal record, Nature. Occupation: Bookbinder

Voice: Speaks like tongue is numb

Attributes [hide]

Art Prim Posies, Female Tabaxi Adept 1
Medium (4'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 14 (+2)19 (+4)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Reddlepop Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She wears a tan top hat and tan clothes. Her hair is always cut to a buzz. Her eyes are blue.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: When she was but 8 years old her parents immigrated from the east. A gifted student she started as a Layabout, but she got bored and became a Miner. She then took over the family business and is one of the better Miner for hire.

Motivation: To reunite with her old friends; and wants to open a new tavern

Ideals: Justice. Flaws: Insomniac. Bonds: Immigrant, Job, Adventurer. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Reddlepop Nopenstallen, Female Gnome Druid 3
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Athletics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Aasathra Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'4" has a big stupid grin on her face most of the time. She wears a simple burlap shirt and baggy pants. She conceals her hammer with her veritable burlap sack of a shirt. Her silver crest is long and unkept. Her eyes are gold and she is always smoking a pipe.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She misses her home and complains about the freezing weather, even in summer.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She worked as a nervous Mercenary and found it very stressful. She moves from town to town, unable to find a place to settle.

Motivation: To be a Guard again; and wants to open a new tavern

Flaws: Ugly, Emotional. Bonds: Immigrant, Rich, Job. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Aasathra Wivvyrholdalphiax, Female Dragonborn Wizard 3
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2800 sp. Red garnet (90 gp). Pink pearl (90 gp). Jet (90 gp).


Social Check DCs

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