Enidda Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This western woman is wearing a long, blue cloak. Her clothes are grease stained in places. Her blonde hair is drawn into a tight pony tail with a dagger scrunchie. Her fierce gray eyes like to dwell on things.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She invites people to come help in her community garden.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When Enidda reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a Miller soon after.
Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and she is unsatisfied with her job
Ideals: Philantrophist, Artistic. Bonds: Poor, Immigrant, Job, Military. Occupation: Miller
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 350 gp.
Oloric Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His red hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a wizard, Oloric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He ran away from his former home and has been making his living as a Slave Trader for the past few years.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Flaws: Racist, Antagonistic. Bonds: Enemies, Job, Mentor. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. A pair of silk slippers encrusted with tiny pearls. (170 gp).
Ozyman Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in red turtlenecks beneath a brown coat with black slacks. He wears his auburn hair up. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the west to a Marshal, Ozyman learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Marshal for hire.
Motivation: To reunite with his absent father; and he is unsatisfied with his job
Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Family, Job. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Findex Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She sports black clothing, slightly heavier than average wear. Her scarlet crest is matted, messy, and big. She tend to wears goggles to shield her eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She comes from a rich eastern family. She took every job she could get her hands on, but the opportunities for Dragonborns in the east were limited. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Flaws: Ugly, Sensitive, Fearful. Bonds: Rich, Immigrant. Occupation: Jeweler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Masterwork studded leather.
Kristryd Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a worn and beaten armor. She wears her chestnut hair down. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born the only child of a wealthy merchant. She has had some formal dancing training, and achieved minor success. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kristryd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest woman in the west; and meet up once more with her childhood friend
Ideals: Fighting, Entrepeneur, Artistic. Flaws: Ugly, Secretive. Occupation: Courier
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!