Fabien Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail, and his gloved hand is found clutching a falchion. His silver hair is matted, messy, and big. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered
History: Fabien was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Logical, Persistence. Flaws: Ugly, Addict, Disease. Occupation: Sage
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 45000 sp. 1 Minor magic item.
Xappan Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he has the majority of his body covered in plate. His long red hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the west. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and to be a carpenter again
Ideals: Philantrophist. Bonds: Job, Immigrant, Religious. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
Tyna Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing the road beaten gear of a warrior. Her blonde hair is singed and shortened. Her ears are large.
Personality: She likes to make people angry or surprised. She believes the world needs to unite to get rid of illithids once and for all.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tyna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Immigrant. Occupation: Jeweler
Voice: Italian accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Brass mug with jade inlays (300 gp).
Tatyan Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. She is portly but not overly obese. Her black crest is kept up in a ponytail inside a small hat. She has a tattooed face.
Personality: She is happy with her job as a Dyer. She turns her eye from what people do, preferring to live and let live. She is a font of random trivia from the lore and stories she has discovered
History: She was raised in a island tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and she loathes her own lifestyle
Ideals: Logical, Entrepeneur. Flaws: Depressed. Bonds: Rich, Job, Nature. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. Alexandrite (600 gp). 1 Minor magic item.
Wiggens Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'4". He prefers to wear tan pants and tee shirts. He wears his hair in dreadlocks. He has a dull look in his hazel eyes.
Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Money/treasure; and to settle down with his crush
Flaws: Insane. Bonds: Adventurer, Rich, Job, Has a crush. Occupation: Mason
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
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