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Advanced [show]


Mugrunden Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His long blue crest is drawn into a two foot long braid. His gold eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Mugrunden was born in the west. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of goblins.

Ideals: Fighting, Persistence. Bonds: Poor, Enemies, Nature. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Mugrunden Jerynomonis, Male Dragonborn Barbarian 2
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 170 gp. 1 Half-Plate.


Social Check DCs


Gerard Kensley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is knotted and matted. He has gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of northern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and seeks redemption

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Immigrant, Slave. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Kensley, Male Human Warrior 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 600 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Aline Abram, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Apothecary. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has styled her white hair well, parting it to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She receives visions of the future at random moments

History: When she was but 5 years old her parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Aline's homeland. Aline decided to take the middle way and become a bodyguard. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her daughter; and an old rival family wants her found

Ideals: Fighting, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aline Abram, Female Human Ranger 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Performance +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 sp. Jasper (40 gp).


Social Check DCs


Emma Caphaxath, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'11" and muscular, this eastern woman is wearing a perfectly clean shirt and pair of pants. Her tied-back hair is white. Her eyes are blue and she is always smoking a pipe.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She enjoys reading and quiet.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where she often wandered off to fish. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To share knowledge with the world; and she seems to be bored by most things

Ideals: Athletic, Logical. Flaws: Shy, Mundane. Bonds: Attractive, Nature. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Emma Caphaxath, Female Half-Elf Fighter 3
Medium (4'11") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 18 (+4)11 (+0)
Skills Animal Handling +6, Deception +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Blossom Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This dark-skinned female dresses like a well dressed Fortune-teller does. She is tall, broad shouldered and powerfully built. Her golden hair is heavily combed to the left. Her eyes are green.

Personality: She is a Fortune-teller first and foremost. She believes firmly that knowledge should be universal. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally; and she is greedy

Flaws: Disease, Insane. Bonds: Job, Rich, Immigrant. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Blossom Sunmeadow, Female Halfling Barbarian 1
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)17 (+3) 10 (+0)13 (+1)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Undercommon, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp. Hematite (6 gp).


Social Check DCs

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