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Advanced [show]


Falkrunn Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dark leathers with embroidery. Her auburn hair has been sun bleached extensively. She is baby faced.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: From birth she was tutored by a cruel and relentless mentor. She moved out north to avoid the crime she committed. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She feels kind of lost in life; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Entrepeneur. Flaws: Depressed. Bonds: Mentor, Criminal record. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Falkrunn Steelfist, Female Dwarf Druid 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)11 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 80 gp. Peridot (30 gp). Rhodochrosite (16 gp). 1 Half-Plate.


Social Check DCs


Ethereal Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears bulky brown painted plate armor. Her long red fur is drawn into a two foot long braid. This copper eyed northerner is not easily forgotten.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: When she was but 7 years old her parents immigrated from the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She moves from town to town, unable to find a place to settle.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Shy. Bonds: Poor, Adventurer, Immigrant, Family. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Ethereal Of Ebony, Female Tabaxi Rogue 1
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 600 sp.


Social Check DCs


Ghâm Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, black, dusty cloak. With bright white hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His childhood dream was to be a Ploughman, but he was a colossal failure. He has dedicated himself to building a better trade route.

Motivation: Wants his loneliness to end; and expand his business

Ideals: Joker, Artistic. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Stylist

Voice: Pirate accent

Attributes [hide]

Ghâm Tyndall, Male Half-Orc Wizard 1
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)15 (+2) 16 (+3)12 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc, Celestial, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mogg Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His black hair is lengthy and is close to two feet long. He has blue eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Cook, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Mogg Atterton, Male Half-Orc Sorcerer 2
Medium (5'7") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 11 (+0)12 (+1)
Skills Investigation +1, Stealth +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp. Pink pearl (70 gp). Freshwater pearl (7 gp). Amethyst (70 gp).


Social Check DCs


Lance Bristol, Male Human [Permalink]

Personal [hide]

Description: This northern man wears rags and sports a simple walking cane. His clothes are grease stained in places. His long golden hair reaches down to his waist. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Lance was born in the north. At a young age he loved to build and create. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is content

Ideals: Joker, Entrepeneur, Persistence, Gifted. Bonds: Poor, Immigrant. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Lance Bristol, Male Human Fighter 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 160 gp.


Social Check DCs

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