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Advanced [show]


Nimble Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. He carries a battered longbow and tarnished spear as well. He has styled his yellow fur well, parting it to the right. His yellow eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his father. Nimble was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Fighting, Artistic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Nimble Of Snakes, Male Tabaxi Barbarian 4
Medium (5'11") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 13 (+1)18 (+4)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Gunter Sutherland, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He wears a colorful flower in his golden hair. He has gray eyes and a grey hat with a tan feather.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge.

Bonds: Immigrant, Attractive, Enemies, Adventurer, Mentor. Occupation: Servant

Voice: Aggressive tone

Attributes [hide]

Gunter Sutherland, Male Human Wizard 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 12 (+1)9 (-1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 5000 cp.


Social Check DCs


Raymond Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He carries a battered flail and tarnished shortbow as well. He has a small bristly mustache and wavy brown hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of brigands once and for all.

History: Raymond was born in the north. At a young age he loved to build and create. In his 15th year, his parents were killed by a brigands raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants his loneliness to end; and an old rival family wants him found

Ideals: Fighting, Persistence. Bonds: Enemies, Family, Has a crush. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Raymond Woodhouse, Male Half-Elf Aristocrat 4
Medium (5'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Barakas Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. He has wavy black hair. His fierce gold eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out west to avoid the crime he committed. He was granted martial powers by his dying sister.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Slave, Criminal record. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Barakas Intellect, Male Tiefling Druid 2
Medium (6'0") Tiefling, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Jarsali Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her brown hair in a flapper bob. Her green unseeing eyes seem to look past you.

Personality: She is irascible and easily irritated. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Jarsali was born with her mother's beautiful face. Through the years after Jarsali was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Jarsali's mother didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Jarsali Ilphelkiir, Female Elf Rogue 1
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)11 (+0) 10 (+0)17 (+3)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs

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