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NPC Generator

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Advanced [show]


Kithri Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this eastern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has shaved her head bald. Her fierce hazel eyes like to dwell on things.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. As long as the job gets done she does not care how it got done.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Kithri took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying brother.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Philantrophist, Professionalism, Gifted. Bonds: Attractive. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Kithri Stoutman, Female Halfling Paladin 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp. Brown-green garnet (80 gp).


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. His blonde hair is cut short with large spiked bangs in the front. This blue eyed northerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to protect his home

Ideals: Professionalism. Flaws: Ugly, Mundane, PTSD. Bonds: Rich, Guardian. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Trym Marlee, Male Human Adept 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)16 (+3) 13 (+1)18 (+4)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp. Tourmaline (150 gp). 1 Masterwork Common Melee.


Social Check DCs


Arumawann Sympony, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes and a tan hat with a red feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with dancing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arumawann took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Arumawann Sympony, Male Gnome Warlock 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 90 gp.


Social Check DCs


Egelina Oakley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her black hair up in a very large beehive style do. She is baby faced.

Personality: She likes to make people angry or surprised. She is a great chef.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tailor work with an outfit from a few towns over. Tailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with her absent father; and balancing her hectic life and new tailor responsibilities is difficult

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Egelina Oakley, Female Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp.


Social Check DCs


Baelitae Withrethin, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a blue tunic with yellow highlights, and long black pants that bunch up around her shoes. She is bald on top and has large red tufts of hair around her ears. She has a dull look in her gray eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She works hard and plays hard.

History: Baelitae was raised in a hard working conservative environment. In her 11th year, her parents were killed by a dire rats raid, leaving Baelitae alone in the world. After a stint in an orphanage, she was adopted. She then took over the family business and is one of the better Bookbinder for hire.

Motivation: She wants revenge against dire rats.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Job, Enemies. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Baelitae Withrethin, Female Elf Monk 2
Medium (4'7") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Terran, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 140 gp.


Social Check DCs

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