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NPC Generator

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Advanced [show]


Artin Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this southern woman wears bulky brown painted plate armor. Her white hair, when down, is lengthy. This violet eyed southerner is not easily forgotten.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She comes from a rich southern family. She has had some formal writing training, and achieved minor success. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Joker, Artistic. Bonds: Family, Rich. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Artin Fallack, Female Dwarf Monk 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 8 (-1)11 (+0)
Skills Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Mardnab Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her tied-back hair is red. She has gleaming, smiling violet eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is obsessed with her god.

History: She was born to loving parents in a slum to the north. She went to a religious school and was inspired by the priests there in charitable deeds. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is compelled to act according to her religious beliefs; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Religious, Poor. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Mardnab Humplebumple, Female Gnome Druid 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Grumbar Home, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the east. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by drow. Grumbar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by drow, and he desires to right it

Bonds: Attractive, Enemies, Immigrant, Adventurer. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Grumbar Home, Male Half-Orc Barbarian 1
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp. Pink pearl (60 gp).


Social Check DCs


Mastema Victory, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an entirely black suit with tan socks and a vest with buckled shoes. She has a slight overbite and is overall scrawny. Her chestnut hair is singed and shortened. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She enjoys reading and quiet.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has a rivalry with the Church that dominates her actions; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Bricklayer

Voice: Spanish accent

Attributes [hide]

Mastema Victory, Female Tiefling Monk 1
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)13 (+1) 13 (+1)17 (+3)
Skills Athletics +5, Deception +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5

Possessions: 150 gp.


Social Check DCs


Theobald Kendal, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a broad hat to hide his balding. His gray eyes dart from person to person to random spaces in the air.

Personality: This man loves writing and to teach people writing more than just about anything. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Military, Mentor. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Theobald Kendal, Male Human Expert 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Medicine +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp.


Social Check DCs

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