Gorbundus Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His gold crest is heavily combed to the left. His gold eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He struck the Roofer job and began his own company from there.
Motivation: He feels kind of lost in life; and wants to open a new tavern
Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Rich, Religious, Job. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 600 sp. Cloth of gold vestments (150 gp). 1 Masterwork Common Melee.
Godfrey Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He feeds upon the attention of others.
History: When he was but 6 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: Expand his business; and a rival would like him out of the picture
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Soapmaker
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. Amber (100 gp). 1 Superior lock.
Emeny Hanes, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a faded coat and loose pants complete with deerstalker hat. She wears a deerstalker hat to hide her balding. Her green eyes peer out from beneath her deerstalker violet hat.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does not trust anyone and sleeps with one eye open.
History: Born in the south to a Sage, Emeny learned a great deal about her father's area of expertise. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has drifted from career to career and currently works as a Sage.
Motivation: Doesn't want to be a Sage and was forced into it by her family; and sabotage a competitor
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job, Family. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Hematite (15 gp). Coral (40 gp). Chalcedony (70 gp).
Kallista Hope, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears baggy black pantaloons and a blue scarf. Her blue hair is drawn into a tight pony tail with a skull scrunchie. She wears a mask on her face.
Personality: She is fixated on the number 24. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Kallista is combative with any and all who dare try her patience in the slightest.
History: Born in the west to a Butcher, Kallista learned a great deal about her father's area of expertise. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She tends to her Butcher job now, and dutifully fulfills any obligations she has.
Motivation: To reunite with her old friends; and she'd like to take her coworkers down a peg
Ideals: Justice. Flaws: Insane, Racist. Bonds: Job, Adventurer. Occupation: Butcher
Voice: Timid voice
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Hematite (4 gp). Sard (50 gp). Black pearl (400 gp).
Tim Norton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His silver hair is singed and shortened. He has several tiny jet earrings on each ear.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in a small village he learned the ways of the warrior from his mother. In his 11th year, his parents were killed by a illithids raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many illithids want him driven away.
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp.
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