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NPC Generator

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Advanced [show]


Arjhan Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports black clothing, slightly heavier than average wear. He keeps his rusty crest in a flapper bob. This red eyed easterner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He feeds upon the attention of others.

History: He was born at the edge of vast desert. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Many dire rats want him driven away; and seeks redemption

Bonds: Attractive, Nature, Criminal record, Enemies. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Arjhan Argenthrixus, Male Dragonborn Expert 2
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 1500 sp. Blue sapphire (600 gp).


Social Check DCs


Mugrunden Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe, and carries crossbows. His deerstalker hat is riddled with cuts and holes. His eyes are red and beady.

Personality: He has always had a great fascination with Dragonborn culture. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Dragonborn compassion.

Ideals: Fighting. Flaws: Ugly, Racist, Antagonistic. Bonds: Rich. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Mugrunden Xephyrbahnor, Male Dragonborn Druid 2
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 310 gp.


Social Check DCs


Baelitae Solvenstein, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her hair is long and silver with streaks of brown, and is pulled back with small yellow clips. Her eyes are likewise hazel.

Personality: She is witty, but her monotone delivery comes off as unnerving A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Baelitae was raised in a hard working conservative environment. From her teen years she was always beautiful and desirable, so people have always doted on her. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She would like to get married and retire; and she has a crush on the local bounty hunter

Ideals: Joker. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Soapmaker

Voice: Loud with bravado

Attributes [hide]

Baelitae Solvenstein, Female Half-Elf Commoner 2
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)10 (+0) 17 (+3)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 8000 cp. 1 Silver holy symbol.


Social Check DCs


Beast In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His brown fur is heavily combed to the right. He is baby faced.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Beast took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Logical, Gifted. Flaws: Insane, Impulsive. Bonds: Attractive, Religious. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Beast In the Wind, Male Tabaxi Aristocrat 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 370 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Koeth Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a yellow suit. His golden hair is still thick. His fierce gray eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He inherited the family business which he has now maintained for 11 years.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Joker, Philantrophist. Bonds: Military, Job, Adventurer. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Koeth Simmons, Male Half-Elf Commoner 4
Medium (5'5") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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