Nykkan Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His crest is bronze and curly. His eyes are likewise red.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Assassin, his mother struggled to pay the bills. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Passionate, Fighting. Bonds: Poor, Nature, Religious. Occupation: Ploughman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 400 gp.
Serpent Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown small hat and brown clothes. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black fur is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the south to a Sage, Serpent learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants a kiss; and he's attracted to the pc
Ideals: Fighting, Justice. Bonds: Job, Nature, Has a crush. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1000 cp.
Oblar Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with feathered hat. His brown hair is greasy and uncared for. He has several tiny aquamarine earrings on each ear.
Personality: Eccentric and domineering, Oblar will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Extrovert. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Slave Trader
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 600 sp. Red-brown spinel (140 gp).
Loopmottin Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries a battered shortbow and tarnished pickaxe as well. She wears her red hair up in a very large beehive style do. Her blue eyes are passionate and lively.
Personality: Cocky and sure of herself, she believes she is the best Dilettante born in the past three hundred years. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She was raised in a white middle class family as the only child. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Loopmottin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and expand her business
Ideals: Fighting, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job, Enemies. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 4 Thunderstones.
Andram Charm, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. His black hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Andram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Andram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Andram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He feels threatened by others.
Flaws: Hedonist, Fearful. Bonds: Military, Attractive. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 330 gp. Fire opal pendant on a fine gold chain (500 gp). 3 Tanglefoot bags.
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