Senteq Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. He is physically well-built. He wears his white hair down. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the east. He worked as a nervous Navigator and found it very stressful. He became a Navigator soon after.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Insomniac. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Navigator
Voice: German accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Undercommon, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
Possessions: 400 gp. Iolite (70 gp). Fiery yellow corundum (700 gp). Red spinel (80 gp). Silver pearl (80 gp).
Maagog Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). He wears his red crest up. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. Maagog enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a plains tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well.
Ideals: Optimist. Flaws: Hedonist. Bonds: Poor, Nature, Family. Occupation: Junk Dealer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Charles Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear violet clothing when he does not wear armor. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a rose on it. His long chestnut hair reaches down to his waist. This hazel eyed westerner is not easily forgotten.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and many gnolls want him driven away
Flaws: Shy, Antagonistic. Bonds: Adventurer, Rich, Enemies. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
Possessions: 1 Minor magic item.
Anastrianna Larson, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears tattered old clothes. She wears her hair in dreadlocks. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was raised by priests from a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. 3 Tanglefoot bags. 3 Tanglefoot bags.
Nazdûg Budd, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long brown beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.
History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Artistic. Flaws: Disease, Antagonistic, Shy. Bonds: Immigrant, Family. Occupation: Adventurer
Voice: Russian accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. 1 Masterwork Common Melee.
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