Anakis Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has done her best to style her black hair to look like a famous performer. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Anakis was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends.
Ideals: Athletic, Opinionated. Flaws: Cynical. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp.
Morthos Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His white hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with music.
History: Born in the west to a Sage, Morthos learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. By chance he met his sister recently and the two have been together since.
Motivation: He has money and likes to spend it; and an old rival family wants him found
Ideals: Artistic, Athletic. Bonds: Attractive, Job, Family, Rich. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp.
Marastyr Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown hair is lengthy. Her eyes, though not visible through her cowl, are gray.
Personality: A deeply religious woman she believes everything happens for a reason. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her religion dominates her actions.
Flaws: Shy, Disease, Insomniac. Bonds: Poor, Religious. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 230 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Odorr Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple black robe with white stripes complete with hood. His hair is chestnut and curly. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small desert village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother
Flaws: PTSD. Bonds: Attractive, Military, Nature, Family. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 340 gp.
Seraphina Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She wears just a white suit, and she perpetually has her kukri ready. Her brown hair has been sun bleached extensively. She has gleaming, smiling blue eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Around other people she will do her best to conceal her emotions and appear jolly.
History: Sold as a small child to a necromancer, Seraphina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a mechanic, and taught her how to fix just about anything. She has achieved small success as a Locksmith.
Motivation: Expand her business; and balancing her hectic life and new locksmith responsibilities is difficult
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Job, Mentor. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Giant, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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