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NPC Generator

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Advanced [show]


Oriff Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears just a brown suit. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her ears are large.

Personality: Confrontational and typically high on some drug or another. She has a habit of throwing herself into exceedingly dangerous situations.

History: Sold as a small child to a necromancer, Oriff was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Oriff was born on a far eastern forest where she grew up under the tutelage of her father, an expert Laborer. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to prove her worth to the world

Flaws: Ugly, Addict, Impulsive. Bonds: Mentor, Immigrant. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Oriff Holderhek, Female Dwarf Expert 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Nutae Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also hits on women, regardless of circumstances.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hasn't been sleeping well lately.

Motivation: He's attracted to the PC; and money/treasure

Flaws: Insomniac, Emotional. Bonds: Rich, Has a crush, Immigrant. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Nutae Xistsrith, Male Elf Barbarian 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)18 (+4) 13 (+1)11 (+0)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Terran, Sylvan, Goblin, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerard Merton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His long brown hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Passionate, Joker. Bonds: Attractive, Mentor, Criminal record. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Merton, Male Human Paladin 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 12 (+1)16 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp.


Social Check DCs


Bilbron Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A 3'8" western man, he wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has done his best to style his red hair to look like a famous performer. This hazel eyed westerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Bilbron studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: To clean up the streets; and he is unsatisfied with his job

Ideals: Justice, Gifted. Flaws: Addict. Bonds: Job, Guardian. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Bilbron Nopenstallen, Male Gnome Cleric 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 18 (+4)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 400 gp. 1 Magnifying glass.


Social Check DCs


Windy In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing a long, pastel, dusty cloak. His whole body is exceptionally muscular. He has cinnamon fur. His blue eyes lackadaisically let the world flow into them.

Personality: Windy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the west. Windy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Ideals: Extrovert. Flaws: Insane. Bonds: Immigrant, Religious, Adventurer, Job. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Windy In the Wind, Male Tabaxi Commoner 1
Medium (6'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 400 sp.


Social Check DCs

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