Merihim Violence, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears black painted combat armor at almost all times. His white hair is long and unkept. His eyes, though not visible through his cowl, are silver.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Junk Dealer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. Silver comb with moonstones (300 gp). 1 Masterwork manacles.
Mreksh Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light black in addition to tight pants. His long rusty crest is drawn into a two foot long braid. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Rich, Job. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Bree Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears red leather gloves, a red jacket, and tight pants, she is not a threatening figure. She keeps her golden hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Calm and collected, she is a well trained Hunter. She takes great joy in being the best Hunter in town.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Further expansion of business; and wants a kiss
Flaws: Insomniac, Disease. Bonds: Job, Adventurer, Has a crush. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Eida Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She usually wears her red robe and has her glaive always slung over her shoulder. Her golden hair is thinning but still full. Her eyes are blue and she is always smoking a pipe.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the west to a Jeweler, Eida learned a great deal about her father's area of expertise. She was an athlete and attended two major summer competitions. She never won. She ran away from her former home and has been making her living as a Jeweler for the past few years.
Motivation: She'd like to take her coworkers down a peg; and she has passion for adventuring and risk
Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Bethrynna Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has wavy white hair. She wears a mask on her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for her, and Bethrynna does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the west, certain she would find work there.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Justice. Flaws: Depressed. Bonds: Immigrant, Military, Mentor. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Onyx (60 gp).
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