Nimble On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and carries kukris. His white fur is unkempt and raggedy. His eyes, though not visible through his cowl, are yellow.
Personality: He dislikes all the random violence that takes place in the west. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Nimble was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants his loneliness to end; and wants his loneliness to end
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp.
Lezre Harley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries a battered greataxe and tarnished greatsword as well. She has moderate length brown hair. She wears crescent spectacles with a black brim.
Personality: Lezre wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Lezre was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lezre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Logical. Bonds: Attractive, Poor. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Hadwisa Kendal, Female Human [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She wears her auburn hair down. She wears an eyepatch.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was raised in a island tribe. She dropped out of school before completing her studies. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world.
Ideals: Impeccable, Logical. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp.
Anverth Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a broad hat to hide his balding. He has a tattooed face.
Personality: Prone to second guessing himself, he comes off as nervous. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Shoemaker, who enjoyed hunting, Anverth was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anverth took refuge in the large cave and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Poor, Mentor, Nature. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 100 gp. Brass mug with jade inlays (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).
Tharivol Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tattered old clothes. He has white hair. His eyes are likewise blue.
Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. He is lazy, self-centered, vain, and jealous.
History: He was born the only child of a wealthy merchant. Tharivol liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To settle down with his crush; and he's in love
Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Has a crush, Nature. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Gnoll, Terran
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Breastplate.
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