Spear Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses in collared shirts and wears a proper scarf over her head. Her brown fur is unkempt and raggedy. Her yellow eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Spear embodies much of what other species detest in the Tabaxis. She also hits on women, regardless of circumstances.
History: Spear was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. She hasn't told them the truth, but wants to settle down with them.
Motivation: She would like to get married and retire.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 18 (+4) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Gnome, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Jade (50 gp).
Barbena Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'3". She wears a worn and beaten armor. Her black hair is lengthy and is close to two feet long. Her brown eyes dart from person to person.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Born to a pair of adventurers, Barbena grew up listening to her mother's many stories. Like her mother and her brother before her, after school she went straight into learning to become a Herbalist. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: Wants to open a new tavern; and she is terrified, and will act out of fear
Ideals: Athletic. Flaws: Fearful. Bonds: Immigrant, Adventurer, Job. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
Tippletoe Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears a weathered and beat up set of banded mail beneath an oversized blue coat and is in decent physical shape. She keeps her long auburn hair kept up in a rat tail. Her eyes, though not visible through her cowl, are green.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the south her family was never financially stable. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She left for the south, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and she has decided she is irredeemable
Flaws: Emotional. Bonds: Military, Poor, Immigrant. Occupation: Performer
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Bidreked Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. His rusty crest is drawn into a tight pony tail with a cross scrunchie. He has a dull look in his red eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Bidreked hails from a village terrorized by giants. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of giants; and many giants want him driven away
Flaws: Ugly, Sensitive. Bonds: Poor, Enemies, Immigrant. Occupation: Barber
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 70 gp. 1 Thunderstones.
Malquis Lathalas, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tight fighting clothing, which leaves very little to the imagination. Her brown hair is unkempt and raggedy. Her hazel unseeing eyes seem to look past you.
Personality: Her tongue was cut out and she uses sign language. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city she treasured whatever gifts she got. She found a children's book about a Elf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Malquis and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Malquis discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Malquis fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Deep blue spinel (300 gp).
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