Mella Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair is lengthy. Her hazel eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Flattery will make her almost putty in your hands.
History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mella took refuge in the old dungeon and found the beat up sai and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has money and likes to spend it
Flaws: Depressed, Selfish, Greedy. Bonds: Nature, Rich. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Auran, Infernal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Darkwood Buckler.
Ashgarn Home, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His hair is golden and curly. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ashgarn is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ashgarn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Entrepeneur. Flaws: Depressed. Bonds: Immigrant. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp.
Sethrekar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His gold crest is slicked back into a classic pompadour. He has a tattooed face.
Personality: He exudes charisma. He is a tour de force of persuasion. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.
Motivation: To unite with his brother; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp.
Makaria Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is greying and her face has many wrinkles. Her eyes are likewise white. Her teeth are yellowed and unaligned.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a Scribe, her father struggled to pay the bills. Cursed with lycanthropy at a very young age, Makaria has worked very hard to control her curse. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Flaws: Ugly, Secretive, Disease. Bonds: Adventurer, Poor. Occupation: Cartwright
Voice: Indian accent
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Mary Richie, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a grey armored body suit, with a simple pastel line shooting up and back down. With bright brown hair. She is baby faced.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Mary and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Druidic, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
Possessions: 700 sp. Brown-green garnet (130 gp).
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