Fulbar TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. His top hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Fulbar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Fulbar's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Selfish. Bonds: Mentor. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Druidic, Ignan
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp.
Aym Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a perfectly clean shirt and pair of pants. Her hair is cut close to her head. Her eyes are a pleasant red.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has all her life been fascinated with writing.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. Being a Fortune-teller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Criminal record. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Marbas Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.
History: Born to a pair of adventurers, Marbas grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 2 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Healer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Rieta Revulsion, Female Tiefling [Permalink]
Personal [hide]
Description: She wears professional attire. Her dark red hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a font of random trivia from the lore and stories she has discovered
History: Born in a small village she learned the ways of the warrior from her father. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Philantrophist, Logical, Fighting. Flaws: Insane. Bonds: Attractive. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 12000 cp.
Margery Winthrop, Female Human [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered tan stockings. She is physically well-built. Her hair, while still mostly auburn, has prominent grey streaks. She wears a mask on her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a minor phobia of water and hates getting wet.
History: She was born in a small mountains village. She found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is terrified, and will act out of fear; and she'd like to take her coworkers down a peg
Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer, Job. Occupation: Sage
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
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